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content/post/2015-08-09-useful-git-tips.md View File

@@ -14,14 +14,21 @@ This is a collection of useful git commands, aliases, tips and tricks that I've
## Aliases for ignoring files
To prevent changes in already-commited files from being commited, you can update your index with the `--assume-unchaged` flag for the files that you don't want to commit. Here are a couple of useful aliases for dealing with this.

{{< highlight ini >}}
```bash
ignore = !git update-index --assume-unchanged
unignore = !git update-index --no-assume-unchanged
ignored = !git ls-files -v | grep ^[a-z]
{{< / highlight >}}
```

With these aliases you can use `git ignore <file>` to ignore a file, `git unignore <file>` to unignore a file, and `git ignored` to list files that are currently being ignored.

**Warning:** Adding a file directly with `git add <file>` will add the file regardless of this flag.

Source: [http://gitready.com/intermediate/2009/02/18/temporarily-ignoring-files.html](http://gitready.com/intermediate/2009/02/18/temporarily-ignoring-files.html) (comments)

## Commit partial changes
If you want to only commit certain changes in a file, you can use the following command:

```bash
git add -p <files>
```

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+++
date = "2017-07-30T22:44:04+02:00"
description = "Postmortem of Ludum Dare 39"
title = "Ludum Dare 39: PowerClick"
tags = [ "ludum dare", "unity", "gamedev", "3d" ]
+++

I attended the online game compo [Ludum Dare 39](http://ldjam.com/events/ludum-dare/39) this weekend. Because of things I wasn't able to start until saturday evening, so I decided to create a very simple game this time.

Last time I created my first 3D game, [Parking Zone](/post/ludum-dare-38). I spent most of the time creating the 3D models and getting the wheel colliders to work the way I wanted to in Unity. For LD39, I decided to create a very simple UI based 2D game.

## «Running out of power»

This time the theme was «Running out of power». The game only has one scene, and takes place on a virtual mobile phone. The phone's battery is draining constantly, and you can **delay** it from running out of power by clicking various-sized circles showing up at random locations on the screen. The battery level will never increase.

You get points based on various factors, including:

- The size of the circle
- The distance from the previous click
- The time you spend between clicks

Once the battery level reaches 0%, the game is over. Your highscore is saved.

This Ludum Dare I spent most of the time in Photoshop, creating the mockup phone, the logo and the background.

## Tools
- Unity 5 Professional
- Adobe Photoshop CC
- Audacity
- Evernote
- LMMS (music)

## Summary
Although I had less time to spend on this Ludum Dare, I very much enjoyed participating. Looking forward to LD40 already!

**Downloads:**

- [Windows](https://s3.eu-central-1.amazonaws.com/ramlefant-public-files/LudumDare/LD39/PowerClick_Windows.zip)
- [Mac](https://s3.eu-central-1.amazonaws.com/ramlefant-public-files/LudumDare/LD39/PowerClick_Mac.zip)
- [Linux](https://s3.eu-central-1.amazonaws.com/ramlefant-public-files/LudumDare/LD39/PowerClick_Linux.zip)
- [WebGL version](https://s3.eu-central-1.amazonaws.com/ramlefant-public-files/LudumDare/LD39/WebGL/index.html) (play in the browser)

The source code is available in a [Github repository](https://github.com/kimgrytoyr/LD-39-Powerclick).

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{{< figure src="/images/LD38/parking-zone.png" title="The main menu of my game" >}}


[Ludum Dare](https://ldjam.com) is a game jam/compo that happens four times every year.
[Ludum Dare](https://ldjam.com) is a game jam/compo that happens three times every year.
The jam lasts for 72 hours and the compo for 48 hours. There are different [rules](https://ldjam.com/events/ludum-dare/rules) for the two categories.

This was my first time participating in the event, and I submitted my game to the **compo**. The most important rules of the compo are:
@@ -38,25 +38,25 @@ Here's a breakdown of the different tools I used:

* Unity
* Blender
* Adobe Photoshop CC
* Audacity (engine sound and game over voice)
* Adobe Photoshop CC
* Audacity (engine sound and game over voice)
* Audiotool.com (music)
* Evernote
* Evernote

## Summary
It was a really fun and challenging experience. As a beginner with both Unity and Blender, I spent most of the time figuring out how to do some of the most basic things. Time spent in Blender was probably around 60%. I really wanted to spend more time making the game more exciting and fun to play, but I just couldn't fit it in. I probably should have submitted to the jam, which would have given me 24 hours more to work with the game, but since I had other plans for the next day, I didn't see any reason to do so.
It was a really fun and challenging experience. As a beginner with both Unity and Blender, I spent most of the time figuring out how to do some of the most basic things. Time spent in Blender was probably around 60%. I really wanted to spend more time making the game more exciting and fun to play, but I just couldn't fit it in. I probably should have submitted to the jam, which would have given me 24 hours more to work with the game, but since I had other plans for the next day, I didn't see any reason to do so.

I'm already looking forward to the next event.
I'm already looking forward to the next event.

## Links
**Ludum Dare entry**
https://ldjam.com/events/ludum-dare/38/parking-zone
**Ludum Dare entry**
https://ldjam.com/events/ludum-dare/38/parking-zone

**Source code**
https://github.com/kimgrytoyr/LD38---Parking-Zone
**Source code**
https://github.com/kimgrytoyr/LD38---Parking-Zone

**Downloads**
**Downloads**

* [Windows](/files/LD38/ParkingZone.exe)
* [Mac](/files/LD38/Parkingzone.app.zip)
* [Windows](/files/LD38/ParkingZone.exe)
* [Mac](/files/LD38/Parkingzone.app.zip)
* [Linux](/files/LD38/ParkingZone.x86)

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<li>
<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
</li>
<li>
<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
</li>
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</li>
<li>
<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
</li>
</ul>

<footer id="footer">

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<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
</li>
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<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
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<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
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<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
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<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
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<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
</li>
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<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
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</li>
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<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
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<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
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<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
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<meta itemprop="dateModified" content="2015-08-09T17:03:00&#43;00:00" />
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@@ -113,11 +113,10 @@ Aliases for ignoring files To prevent changes in already-commited files from bei

<p>To prevent changes in already-commited files from being commited, you can update your index with the <code>--assume-unchaged</code> flag for the files that you don&rsquo;t want to commit. Here are a couple of useful aliases for dealing with this.</p>

<div class="highlight" style="background: #272822"><pre style="line-height: 125%"><span></span><span style="color: #a6e22e">ignore</span> <span style="color: #f92672">=</span> <span style="color: #e6db74">!git update-index --assume-unchanged</span>
<span style="color: #a6e22e">unignore</span> <span style="color: #f92672">=</span> <span style="color: #e6db74">!git update-index --no-assume-unchanged</span>
<span style="color: #a6e22e">ignored</span> <span style="color: #f92672">=</span> <span style="color: #e6db74">!git ls-files -v | grep ^[a-z]</span>
</pre></div>

<pre><code class="language-bash">ignore = !git update-index --assume-unchanged
unignore = !git update-index --no-assume-unchanged
ignored = !git ls-files -v | grep ^[a-z]
</code></pre>

<p>With these aliases you can use <code>git ignore &lt;file&gt;</code> to ignore a file, <code>git unignore &lt;file&gt;</code> to unignore a file, and <code>git ignored</code> to list files that are currently being ignored.</p>

@@ -125,6 +124,13 @@ Aliases for ignoring files To prevent changes in already-commited files from bei

<p>Source: <a href="http://gitready.com/intermediate/2009/02/18/temporarily-ignoring-files.html">http://gitready.com/intermediate/2009/02/18/temporarily-ignoring-files.html</a> (comments)</p>

<h2 id="commit-partial-changes">Commit partial changes</h2>

<p>If you want to only commit certain changes in a file, you can use the following command:</p>

<pre><code class="language-bash">git add -p &lt;files&gt;
</code></pre>

</section>
</article>
<footer id="post-meta" class="clearfix">
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<li>
<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
</li>
<li>
<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
</li>
@@ -219,13 +232,6 @@ Aliases for ignoring files To prevent changes in already-commited files from bei
</li>
<li>
<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
</li>
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<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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</li>
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<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
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</li>
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<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
</li>
@@ -241,13 +248,6 @@ of the kernel was working, I figured it couldn&rsquo;t be because of those BIOS
</li>
<li>
<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
</li>
</ul>

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<li>
<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
</li>
<li>
<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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</li>
<li>
<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
</li>
</ul>

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<li>
<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
</li>
<li>
<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
</li>
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</li>
<li>
<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
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</article>

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<li>
<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
</li>
<li>
<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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</li>
<li>
<a href="/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/">Deleting rows with a LEFT JOIN in MySQL<aside class="dates">Aug 9</aside></a>
</li>
</ul>

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<meta property="og:updated_time" content="2017-04-24T10:24:04&#43;02:00"/>
<meta property="og:updated_time" content="2017-07-30T22:44:04&#43;02:00"/>



@@ -79,6 +79,14 @@
<li>
<a href='/post/2017-07-28-ludum-dare-39/'><aside class="dates">Jul 30, &#39;17</aside></a>
<a href='/post/2017-07-28-ludum-dare-39/'>Ludum Dare 39: PowerClick <h2>Postmortem of Ludum Dare 39</h2></a>
</li>
<li>
<a href='/post/ludum-dare-38/'><aside class="dates">Apr 24, &#39;17</aside></a>
<a href='/post/ludum-dare-38/'>Ludum Dare 38: Parking Zone <h2>Postmortem of my first Ludum Dare entry</h2></a>
@@ -149,14 +157,6 @@
</li>
<li>
<a href='/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/'><aside class="dates">Aug 9, &#39;15</aside></a>
<a href='/2015/08/09/deleteing-rows-with-a-left-join-in-mysql/'>Deleting rows with a LEFT JOIN in MySQL <h2></h2></a>
</li>
</ul>

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<description>Recent content on Kim Grytøyr</description>
<generator>Hugo -- gohugo.io</generator>
<language>en-us</language>
<lastBuildDate>Mon, 24 Apr 2017 10:24:04 +0200</lastBuildDate>
<lastBuildDate>Sun, 30 Jul 2017 22:44:04 +0200</lastBuildDate>
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<item>
<title>Ludum Dare 39: PowerClick</title>
<link>/post/2017-07-28-ludum-dare-39/</link>
<pubDate>Sun, 30 Jul 2017 22:44:04 +0200</pubDate>
<guid>/post/2017-07-28-ludum-dare-39/</guid>
<description>I attended the online game compo Ludum Dare 39 this weekend. Because of things I wasn&amp;rsquo;t able to start until saturday evening, so I decided to create a very simple game this time.
Last time I created my first 3D game, Parking Zone. I spent most of the time creating the 3D models and getting the wheel colliders to work the way I wanted to in Unity. For LD39, I decided to create a very simple UI based 2D game.</description>
</item>
<item>
<title>Ludum Dare 38: Parking Zone</title>
<link>/post/ludum-dare-38/</link>
<pubDate>Mon, 24 Apr 2017 10:24:04 +0200</pubDate>
<guid>/post/ludum-dare-38/</guid>
<description>The main menu of my game Ludum Dare is a game jam/compo that happens four times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
<description>The main menu of my game Ludum Dare is a game jam/compo that happens three times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
This was my first time participating in the event, and I submitted my game to the compo. The most important rules of the compo are:
You have to work solo Every asset in the game (code, graphics, sounds etc.</description>
</item>

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<h1>Ludum Dare 39: PowerClick</h1>
<h2 class="headline">
July 30, 2017
<br>
<a href="/tags/ludum-dare">ludum dare</a>
<a href="/tags/unity">unity</a>
<a href="/tags/gamedev">gamedev</a>
<a href="/tags/3d">3d</a>
</h2>
</header>
<section id="post-body">

<p>I attended the online game compo <a href="http://ldjam.com/events/ludum-dare/39">Ludum Dare 39</a> this weekend. Because of things I wasn&rsquo;t able to start until saturday evening, so I decided to create a very simple game this time.</p>

<p>Last time I created my first 3D game, <a href="/post/ludum-dare-38">Parking Zone</a>. I spent most of the time creating the 3D models and getting the wheel colliders to work the way I wanted to in Unity. For LD39, I decided to create a very simple UI based 2D game.</p>

<h2 id="running-out-of-power">«Running out of power»</h2>

<p>This time the theme was «Running out of power». The game only has one scene, and takes place on a virtual mobile phone. The phone&rsquo;s battery is draining constantly, and you can <strong>delay</strong> it from running out of power by clicking various-sized circles showing up at random locations on the screen. The battery level will never increase.</p>

<p>You get points based on various factors, including:</p>

<ul>
<li>The size of the circle</li>
<li>The distance from the previous click</li>
<li>The time you spend between clicks</li>
</ul>

<p>Once the battery level reaches 0%, the game is over. Your highscore is saved.</p>

<p>This Ludum Dare I spent most of the time in Photoshop, creating the mockup phone, the logo and the background.</p>

<h2 id="tools">Tools</h2>

<ul>
<li>Unity 5 Professional</li>
<li>Adobe Photoshop CC</li>
<li>Audacity</li>
<li>Evernote</li>
<li>LMMS (music)</li>
</ul>

<h2 id="summary">Summary</h2>

<p>Although I had less time to spend on this Ludum Dare, I very much enjoyed participating. Looking forward to LD40 already!</p>

<p><strong>Downloads:</strong></p>

<ul>
<li><a href="https://s3.eu-central-1.amazonaws.com/ramlefant-public-files/LudumDare/LD39/PowerClick_Windows.zip">Windows</a></li>
<li><a href="https://s3.eu-central-1.amazonaws.com/ramlefant-public-files/LudumDare/LD39/PowerClick_Mac.zip">Mac</a></li>
<li><a href="https://s3.eu-central-1.amazonaws.com/ramlefant-public-files/LudumDare/LD39/PowerClick_Linux.zip">Linux</a></li>
<li><a href="https://s3.eu-central-1.amazonaws.com/ramlefant-public-files/LudumDare/LD39/WebGL/index.html">WebGL version</a> (play in the browser)</li>
</ul>

<p>The source code is available in a <a href="https://github.com/kimgrytoyr/LD-39-Powerclick">Github repository</a>.</p>

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<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
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<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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<a href="/post/3d-model-of-a-book/">3D model of a book<aside class="dates">Apr 14</aside></a>
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<a href="/2016/01/21/creating-a-bootable-usb-stick-on-os-x/">Creating a bootable USB stick on OS X<aside class="dates">Jan 21</aside></a>
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<a href="/2016/01/21/trouble-booting-newer-linux-kernels-on-asus-vivopc-vm42/">Trouble booting newer Linux kernels on Asus VivoPC VM42<aside class="dates">Jan 21</aside></a>
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<a href="/2015/08/09/useful-git-tips/">Useful git tips<aside class="dates">Aug 9</aside></a>
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<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
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<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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@@ -259,13 +266,6 @@ this book, and I have a list of things I want to accomplish:</p>
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<a href='/post/2017-07-28-ludum-dare-39/'><aside class="dates">Jul 30, &#39;17</aside></a>
<a href='/post/2017-07-28-ludum-dare-39/'>Ludum Dare 39: PowerClick <h2>Postmortem of Ludum Dare 39</h2></a>
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<a href='/post/ludum-dare-38/'><aside class="dates">Apr 24, &#39;17</aside></a>
<a href='/post/ludum-dare-38/'>Ludum Dare 38: Parking Zone <h2>Postmortem of my first Ludum Dare entry</h2></a>
@@ -150,14 +158,6 @@
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<item>
<title>Ludum Dare 39: PowerClick</title>
<link>/post/2017-07-28-ludum-dare-39/</link>
<pubDate>Sun, 30 Jul 2017 22:44:04 +0200</pubDate>
<guid>/post/2017-07-28-ludum-dare-39/</guid>
<description>I attended the online game compo Ludum Dare 39 this weekend. Because of things I wasn&amp;rsquo;t able to start until saturday evening, so I decided to create a very simple game this time.
Last time I created my first 3D game, Parking Zone. I spent most of the time creating the 3D models and getting the wheel colliders to work the way I wanted to in Unity. For LD39, I decided to create a very simple UI based 2D game.</description>
</item>
<item>
<title>Ludum Dare 38: Parking Zone</title>
<link>/post/ludum-dare-38/</link>
<pubDate>Mon, 24 Apr 2017 10:24:04 +0200</pubDate>
<guid>/post/ludum-dare-38/</guid>
<description>The main menu of my game Ludum Dare is a game jam/compo that happens four times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
<description>The main menu of my game Ludum Dare is a game jam/compo that happens three times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
This was my first time participating in the event, and I submitted my game to the compo. The most important rules of the compo are:
You have to work solo Every asset in the game (code, graphics, sounds etc.</description>
</item>

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@@ -48,7 +48,7 @@


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@@ -124,7 +124,7 @@
</figure>


<p><a href="https://ldjam.com">Ludum Dare</a> is a game jam/compo that happens four times every year.
<p><a href="https://ldjam.com">Ludum Dare</a> is a game jam/compo that happens three times every year.
The jam lasts for 72 hours and the compo for 48 hours. There are different <a href="https://ldjam.com/events/ludum-dare/rules">rules</a> for the two categories.</p>

<p>This was my first time participating in the event, and I submitted my game to the <strong>compo</strong>. The most important rules of the compo are:</p>
@@ -160,32 +160,41 @@ The jam lasts for 72 hours and the compo for 48 hours. There are different <a hr

<ul>
<li>Unity</li>
<li>Blender</li>
<li>Blender

<ul>
<li>Adobe Photoshop CC</li>
<li>Audacity (engine sound and game over voice)</li>
<li>Audiotool.com (music)</li>
</ul></li>
<li>Audiotool.com (music)

<ul>
<li>Evernote</li>
</ul></li>
</ul>

<h2 id="summary">Summary</h2>

<p>It was a really fun and challenging experience. As a beginner with both Unity and Blender, I spent most of the time figuring out how to do some of the most basic things. Time spent in Blender was probably around 60%. I really wanted to spend more time making the game more exciting and fun to play, but I just couldn&rsquo;t fit it in. I probably should have submitted to the jam, which would have given me 24 hours more to work with the game, but since I had other plans for the next day, I didn&rsquo;t see any reason to do so.</p>
<pre><code>It was a really fun and challenging experience. As a beginner with both Unity and Blender, I spent most of the time figuring out how to do some of the most basic things. Time spent in Blender was probably around 60%. I really wanted to spend more time making the game more exciting and fun to play, but I just couldn't fit it in. I probably should have submitted to the jam, which would have given me 24 hours more to work with the game, but since I had other plans for the next day, I didn't see any reason to do so.

<p>I&rsquo;m already looking forward to the next event.</p>
I'm already looking forward to the next event.
</code></pre>

<h2 id="links">Links</h2>

<p><strong>Ludum Dare entry</strong><br />
<a href="https://ldjam.com/events/ludum-dare/38/parking-zone">https://ldjam.com/events/ludum-dare/38/parking-zone</a></p>
<pre><code>**Ludum Dare entry**
https://ldjam.com/events/ludum-dare/38/parking-zone

**Source code**
https://github.com/kimgrytoyr/LD38---Parking-Zone

<p><strong>Source code</strong><br />
<a href="https://github.com/kimgrytoyr/LD38---Parking-Zone">https://github.com/kimgrytoyr/LD38---Parking-Zone</a></p>
**Downloads**

<p><strong>Downloads</strong></p>
* [Windows](/files/LD38/ParkingZone.exe)
* [Mac](/files/LD38/Parkingzone.app.zip)
</code></pre>

<ul>
<li><a href="/files/LD38/ParkingZone.exe">Windows</a></li>
<li><a href="/files/LD38/Parkingzone.app.zip">Mac</a></li>
<li><a href="/files/LD38/ParkingZone.x86">Linux</a></li>
</ul>

@@ -222,6 +231,13 @@ The jam lasts for 72 hours and the compo for 48 hours. There are different <a hr
<li>
<a href="/post/2017-07-28-ludum-dare-39/">Ludum Dare 39: PowerClick<aside class="dates">Jul 30</aside></a>
</li>
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<a href="/post/ludum-dare-38/">Ludum Dare 38: Parking Zone<aside class="dates">Apr 24</aside></a>
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@@ -283,13 +299,6 @@ The jam lasts for 72 hours and the compo for 48 hours. There are different <a hr
</li>
<li>
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<a href='/2015/06/14/locationpicker.js/'>locationpicker.js <h2></h2></a>

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<a href='/post/2017-07-28-ludum-dare-39/'><aside class="dates">Jul 30, &#39;17</aside></a>
<a href='/post/2017-07-28-ludum-dare-39/'>Ludum Dare 39: PowerClick <h2>Postmortem of Ludum Dare 39</h2></a>
</li>
<li>
<a href='/post/ludum-dare-38/'><aside class="dates">Apr 24, &#39;17</aside></a>
<a href='/post/ludum-dare-38/'>Ludum Dare 38: Parking Zone <h2>Postmortem of my first Ludum Dare entry</h2></a>

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<title>Ludum Dare 39: PowerClick</title>
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<description>I attended the online game compo Ludum Dare 39 this weekend. Because of things I wasn&amp;rsquo;t able to start until saturday evening, so I decided to create a very simple game this time.
Last time I created my first 3D game, Parking Zone. I spent most of the time creating the 3D models and getting the wheel colliders to work the way I wanted to in Unity. For LD39, I decided to create a very simple UI based 2D game.</description>
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<title>Ludum Dare 38: Parking Zone</title>
<link>/post/ludum-dare-38/</link>
<pubDate>Mon, 24 Apr 2017 10:24:04 +0200</pubDate>
<guid>/post/ludum-dare-38/</guid>
<description>The main menu of my game Ludum Dare is a game jam/compo that happens four times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
<description>The main menu of my game Ludum Dare is a game jam/compo that happens three times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
This was my first time participating in the event, and I submitted my game to the compo. The most important rules of the compo are:
You have to work solo Every asset in the game (code, graphics, sounds etc.</description>
</item>

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@@ -17,7 +17,7 @@
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<description>The main menu of my game Ludum Dare is a game jam/compo that happens three times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
This was my first time participating in the event, and I submitted my game to the compo. The most important rules of the compo are:
You have to work solo Every asset in the game (code, graphics, sounds etc.</description>
</item>

+ 9
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public/tags/gamedev/index.html View File

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<li>
<a href='/post/2017-07-28-ludum-dare-39/'><aside class="dates">Jul 30, &#39;17</aside></a>
<a href='/post/2017-07-28-ludum-dare-39/'>Ludum Dare 39: PowerClick <h2>Postmortem of Ludum Dare 39</h2></a>
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<a href='/post/ludum-dare-38/'><aside class="dates">Apr 24, &#39;17</aside></a>
<a href='/post/ludum-dare-38/'>Ludum Dare 38: Parking Zone <h2>Postmortem of my first Ludum Dare entry</h2></a>

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<description>I attended the online game compo Ludum Dare 39 this weekend. Because of things I wasn&amp;rsquo;t able to start until saturday evening, so I decided to create a very simple game this time.
Last time I created my first 3D game, Parking Zone. I spent most of the time creating the 3D models and getting the wheel colliders to work the way I wanted to in Unity. For LD39, I decided to create a very simple UI based 2D game.</description>
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<title>Ludum Dare 38: Parking Zone</title>
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<pubDate>Mon, 24 Apr 2017 10:24:04 +0200</pubDate>
<guid>/post/ludum-dare-38/</guid>
<description>The main menu of my game Ludum Dare is a game jam/compo that happens four times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
<description>The main menu of my game Ludum Dare is a game jam/compo that happens three times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
This was my first time participating in the event, and I submitted my game to the compo. The most important rules of the compo are:
You have to work solo Every asset in the game (code, graphics, sounds etc.</description>
</item>

+ 5
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<li>
<a href='/post/2017-07-28-ludum-dare-39/'><aside class="dates">Jul 30, &#39;17</aside></a>
<a href='/post/2017-07-28-ludum-dare-39/'>Ludum Dare 39: PowerClick <h2>Postmortem of Ludum Dare 39</h2></a>
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<li>
<a href='/post/ludum-dare-38/'><aside class="dates">Apr 24, &#39;17</aside></a>
<a href='/post/ludum-dare-38/'>Ludum Dare 38: Parking Zone <h2>Postmortem of my first Ludum Dare entry</h2></a>

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<description>I attended the online game compo Ludum Dare 39 this weekend. Because of things I wasn&amp;rsquo;t able to start until saturday evening, so I decided to create a very simple game this time.
Last time I created my first 3D game, Parking Zone. I spent most of the time creating the 3D models and getting the wheel colliders to work the way I wanted to in Unity. For LD39, I decided to create a very simple UI based 2D game.</description>
</item>
<item>
<title>Ludum Dare 38: Parking Zone</title>
<link>/post/ludum-dare-38/</link>
<pubDate>Mon, 24 Apr 2017 10:24:04 +0200</pubDate>
<guid>/post/ludum-dare-38/</guid>
<description>The main menu of my game Ludum Dare is a game jam/compo that happens four times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
<description>The main menu of my game Ludum Dare is a game jam/compo that happens three times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
This was my first time participating in the event, and I submitted my game to the compo. The most important rules of the compo are:
You have to work solo Every asset in the game (code, graphics, sounds etc.</description>
</item>

+ 9
- 1
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@@ -28,7 +28,7 @@



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<a href='/post/2017-07-28-ludum-dare-39/'><aside class="dates">Jul 30, &#39;17</aside></a>
<a href='/post/2017-07-28-ludum-dare-39/'>Ludum Dare 39: PowerClick <h2>Postmortem of Ludum Dare 39</h2></a>
</li>
<li>
<a href='/post/ludum-dare-38/'><aside class="dates">Apr 24, &#39;17</aside></a>
<a href='/post/ludum-dare-38/'>Ludum Dare 38: Parking Zone <h2>Postmortem of my first Ludum Dare entry</h2></a>

+ 12
- 2
public/tags/unity/index.xml View File

@@ -6,18 +6,28 @@
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<guid>/post/2017-07-28-ludum-dare-39/</guid>
<description>I attended the online game compo Ludum Dare 39 this weekend. Because of things I wasn&amp;rsquo;t able to start until saturday evening, so I decided to create a very simple game this time.
Last time I created my first 3D game, Parking Zone. I spent most of the time creating the 3D models and getting the wheel colliders to work the way I wanted to in Unity. For LD39, I decided to create a very simple UI based 2D game.</description>
</item>
<item>
<title>Ludum Dare 38: Parking Zone</title>
<link>/post/ludum-dare-38/</link>
<pubDate>Mon, 24 Apr 2017 10:24:04 +0200</pubDate>
<guid>/post/ludum-dare-38/</guid>
<description>The main menu of my game Ludum Dare is a game jam/compo that happens four times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
<description>The main menu of my game Ludum Dare is a game jam/compo that happens three times every year. The jam lasts for 72 hours and the compo for 48 hours. There are different rules for the two categories.
This was my first time participating in the event, and I submitted my game to the compo. The most important rules of the compo are:
You have to work solo Every asset in the game (code, graphics, sounds etc.</description>
</item>

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